#pragma once
#include "Window.h"
#include "EventManager.h"
#include <iostream>

class Game{
public:
    Game();
    ~Game();

    void Update();
    void Render();

    sf::Time GetElapsed();
    void RestartClock();

    void MoveSprite(EventDetails*);

    Window* GetWindow();
private:
    Window m_window;
    sf::Clock Clock;

    sf::Texture m_texture;
    sf::Sprite m_sprite;
};
